The human skin geometry is derived from MakeHuman Community's generic
human base mesh, adult male morph targets and bone weights, released under
CC0 1.0 Universal. It is a generic authored model, not a scan or a likeness
of Ian or another real person. No reference photographs are embedded.

Source repository: https://github.com/makehumancommunity/makehuman
Pinned revision: a8bc2d54ff0ac92e78ff71431b1023eda42bf482
The exact source URLs, byte sizes and SHA-256 hashes are recorded in
makehuman/sources.json. The upstream license notices and complete CC0 text
are preserved in makehuman/LICENSE.md and makehuman/LICENSE.ASSETS.md.
These source files are build inputs, not runtime downloads.

build-body.mjs applies the selected morphs, poses the body with the source
bone weights, adjusts hand proportions and the chest/abdomen surface,
subdivides and quantizes the skin, then packs body.js. This build script,
the holographic materials, surface light network, selection effects,
procedural backdrop, heart and wallet, dollar-note symbol, jacket, tie, brain waves, camera transitions
and scene code were authored for The Temple.

Three.js is separately licensed under MIT in ../vendor/LICENSE.

The anatomical brain is derived from the Human Reference Atlas, Brain Male
v1.3, by Kristen Browne and Heidi Schlehlein (2023), based on the Allen atlas.
CC BY 4.0. DOI: https://doi.org/10.48539/HBM929.XKCL.339
See brain-source/LICENSE.md and provenance.json for attribution, exact source
URL, SHA-256, licensing metadata, and documented modifications. The atlas is
generic reference anatomy and does not represent Ian’s brain.

The detailed bifold wallet (pockets, cards, stitches and clasp), expanded banknote engraving, full-canvas note flight, and anatomical finance-wave shader are authored for this project on 2026-09-09. No external texture, financial record, brand or personal amount is used.
